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Capability 02 / 06

ExperienceDesign

UI/UX and digital experience design studio in Kigali, Rwanda

Interfaces that feel considered from the first scroll. We shape how a product looks, moves and guides people — so the right action always feels like the obvious one.

What we build (04)

01 —

UI design

Layouts, type systems and colour palettes that carry a brand consistently across every screen.

02 —

UX & journeys

Mapping how people arrive, decide and act, then removing what gets in the way.

03 —

Interaction & motion

Hover states, transitions and reveals that add meaning instead of noise.

04 —

Design systems

Reusable components and rules so the product stays consistent as it grows.

How we work (04)

  1. 01

    Understand

    Who is using this, on what device, and what are they trying to get done?

  2. 02

    Map

    Journeys and page structure laid out before any visual polish.

  3. 03

    Design

    High-fidelity screens and motion, tested against the brand.

  4. 04

    Refine

    Adjusted after real use, not just after opinions.

Live work (03)

Where this shows up on the web today.

Overview

Design that makes products feel obvious to use.

Good experience design is the difference between a product people tolerate and one they return to. APLIX is a UI/UX and interaction design studio in Kigali that shapes how digital products look, move and guide people, from the first screen of a website to the details of a complex dashboard. We design for real users in real contexts: mobile first, readable in bright light and clear to someone using it for the first time.

Our process starts with the people and the goal. We talk to your team, review how the product is used today and map the journeys that matter most. Only then do we move to wireframes, visual design and prototypes, so every screen exists for a reason and every decision can be traced back to a user need or a business objective.

Outcomes

What you get: clarity, consistency and a faster build.

Interface design is more than colour and type. We deliver user journeys and flows, wireframes, high-fidelity screens, interactive prototypes and, where a product needs to grow, a design system: a shared library of components, spacing, colour and typography rules that keeps every new screen consistent. Developers receive organised, annotated files, which shortens the build and reduces rework.

Motion and interaction are treated as part of usability, not decoration. Subtle transitions explain what changed, feedback confirms an action worked, and animation respects people who prefer reduced motion. Accessibility is built in from the start, including colour contrast, readable type sizes and keyboard and screen-reader support, so the product works for more people.

Collaboration

Designed with your team, not at them.

You see early sketches and prototypes rather than a finished design at the end, and we test with real users or stakeholders where possible to catch problems while they are still cheap to fix. We work with your developers or with our own product team, and our files and design systems are structured so the design survives contact with the build.

Questions we get asked

Frequently asked questions.

What is the difference between UI and UX design?

UX is how a product works and flows: its structure, journeys and ease of use. UI is how it looks and responds: layout, type, colour and interaction. We design the two together.

Can you redesign an existing website or app?

Yes. We review what exists, identify where users struggle, and redesign the experience while keeping what already works.

Do you create design systems?

Yes. A design system gives your team reusable components and clear rules so new pages and features stay consistent and are quicker to build.

What do you design for?

Websites, web applications, dashboards and mobile-first interfaces, from first concept through to developer-ready files.

Can you hand designs over to our own developers?

Yes. We deliver organised, annotated design files and specifications so your developers can build accurately, and we stay available for questions.

› Brief the GOAT

Next capability

03

Creative

← Digital Products